Pyrogenesis
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Pyrogenesis, a RTS Engine
Backend.h
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_BACKEND
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#define INCLUDED_RENDERER_BACKEND_BACKEND
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namespace
Renderer
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{
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namespace
Backend
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{
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enum class
Backend
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{
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GL
,
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GL_ARB
,
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VULKAN
,
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DUMMY
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};
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}
// namespace Backend
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}
// namespace Renderer
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#endif
// INCLUDED_RENDERER_BACKEND_BACKEND
Renderer::Backend::Backend
Backend
Definition:
Backend.h:28
Renderer::Backend::Backend::GL_ARB
@ GL_ARB
Renderer::Backend::Backend::GL
@ GL
Renderer::Backend::Backend::DUMMY
@ DUMMY
Renderer::Backend::Backend::VULKAN
@ VULKAN
Renderer
Definition:
VideoMode.h:29
source
renderer
backend
Backend.h
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