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1 : function ValueModificationManager() {} 2 : 3 : /* 4 : * A component to give the C++ defined components access to all value modifying components 5 : * via the helper script. 6 : */ 7 0 : ValueModificationManager.prototype.Schema = 8 : "<a:component type='system'/><empty/>"; 9 : 10 0 : ValueModificationManager.prototype.Serialize = null; 11 : 12 0 : ValueModificationManager.prototype.ApplyModifications = function(valueName, currentValue, entity) 13 : { 14 0 : return ApplyValueModificationsToEntity(valueName, currentValue, entity); 15 : }; 16 : 17 0 : Engine.RegisterSystemComponentType(IID_ValueModificationManager, "ValueModificationManager", ValueModificationManager); 18 :