LCOV - code coverage report
Current view: top level - simulation/components - CeasefireManager.js (source / functions) Hit Total Coverage
Test: lcov.info Lines: 0 61 0.0 %
Date: 2023-04-02 12:52:40 Functions: 0 9 0.0 %

          Line data    Source code
       1             : function CeasefireManager() {}
       2             : 
       3           0 : CeasefireManager.prototype.Schema = "<a:component type='system'/><empty/>";
       4             : 
       5           0 : CeasefireManager.prototype.Init = function()
       6             : {
       7             :         // Weather or not ceasefire is active currently.
       8           0 :         this.ceasefireIsActive = false;
       9             : 
      10             :         // Ceasefire timeout in milliseconds
      11           0 :         this.ceasefireTime = 0;
      12             : 
      13             :         // Time elapsed when the ceasefire was started
      14           0 :         this.ceasefireStartedTime = 0;
      15             : 
      16             :         // diplomacy states before the ceasefire started
      17           0 :         this.diplomacyBeforeCeasefire = [];
      18             : 
      19             :         // Message duration for the countdown in milliseconds
      20           0 :         this.countdownMessageDuration = 10000;
      21             : 
      22             :         // Duration for the post ceasefire message in milliseconds
      23           0 :         this.postCountdownMessageDuration = 5000;
      24             : };
      25             : 
      26           0 : CeasefireManager.prototype.IsCeasefireActive = function()
      27             : {
      28           0 :         return this.ceasefireIsActive;
      29             : };
      30             : 
      31           0 : CeasefireManager.prototype.GetCeasefireStartedTime = function()
      32             : {
      33           0 :         return this.ceasefireStartedTime;
      34             : };
      35             : 
      36           0 : CeasefireManager.prototype.GetCeasefireTime = function()
      37             : {
      38           0 :         return this.ceasefireTime;
      39             : };
      40             : 
      41           0 : CeasefireManager.prototype.GetDiplomacyBeforeCeasefire = function()
      42             : {
      43           0 :         return this.diplomacyBeforeCeasefire;
      44             : };
      45             : 
      46           0 : CeasefireManager.prototype.StartCeasefire = function(ceasefireTime)
      47             : {
      48             :         // If invalid timeout given, return
      49           0 :         if (ceasefireTime <= 0)
      50           0 :                 return;
      51             : 
      52             :         // Remove existing timers
      53           0 :         let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
      54           0 :         if (this.ceasefireCountdownMessageTimer)
      55           0 :                 cmpTimer.CancelTimer(this.ceasefireCountdownMessageTimer);
      56             : 
      57           0 :         if (this.stopCeasefireTimer)
      58           0 :                 cmpTimer.CancelTimer(this.stopCeasefireTimer);
      59             : 
      60             :         // Remove existing messages
      61           0 :         let cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
      62           0 :         if (this.ceasefireCountdownMessage)
      63           0 :                 cmpGuiInterface.DeleteTimeNotification(this.ceasefireCountdownMessage);
      64             : 
      65           0 :         if (this.ceasefireEndedMessage)
      66           0 :                 cmpGuiInterface.DeleteTimeNotification(this.ceasefireEndedMessage);
      67             : 
      68             :         // Save diplomacy and set everyone neutral
      69           0 :         if (!this.ceasefireIsActive)
      70             :         {
      71             :                 // Save diplomacy
      72           0 :                 let numPlayers = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetNumPlayers();
      73           0 :                 for (let i = 1; i < numPlayers; ++i)
      74           0 :                         this.diplomacyBeforeCeasefire.push(QueryPlayerIDInterface(i).GetDiplomacy());
      75             : 
      76             :                 // Set every enemy (except gaia) to neutral
      77           0 :                 for (let i = 1; i < numPlayers; ++i)
      78           0 :                         for (let j = 1; j < numPlayers; ++j)
      79           0 :                                 if (this.diplomacyBeforeCeasefire[i-1][j] < 0)
      80           0 :                                         QueryPlayerIDInterface(i).SetNeutral(j);
      81             :         }
      82             : 
      83           0 :         this.ceasefireIsActive = true;
      84           0 :         this.ceasefireTime = ceasefireTime;
      85           0 :         this.ceasefireStartedTime = cmpTimer.GetTime();
      86             : 
      87           0 :         Engine.PostMessage(SYSTEM_ENTITY, MT_CeasefireStarted);
      88             : 
      89             :         // Add timers for countdown message and resetting diplomacy
      90           0 :         this.stopCeasefireTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "StopCeasefire", this.ceasefireTime);
      91           0 :         this.ceasefireCountdownMessageTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_CeasefireManager, "ShowCeasefireCountdownMessage",
      92             :                 this.ceasefireTime - this.countdownMessageDuration);
      93             : };
      94             : 
      95           0 : CeasefireManager.prototype.ShowCeasefireCountdownMessage = function()
      96             : {
      97           0 :         let cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
      98           0 :         this.ceasefireCountdownMessage = cmpGuiInterface.AddTimeNotification({
      99             :                 "message": markForTranslation("You can attack in %(time)s"),
     100             :                 "translateMessage": true
     101             :         }, this.countdownMessageDuration);
     102             : };
     103             : 
     104           0 : CeasefireManager.prototype.StopCeasefire = function()
     105             : {
     106           0 :         let cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
     107             : 
     108           0 :         if (this.ceasefireCountdownMessage)
     109           0 :                 cmpGuiInterface.DeleteTimeNotification(this.ceasefireCountdownMessage);
     110             : 
     111           0 :         this.ceasefireEndedMessage = cmpGuiInterface.AddTimeNotification({
     112             :                 "message": markForTranslation("You can attack now!"),
     113             :                 "translateMessage": true
     114             :         }, this.postCountdownMessageDuration);
     115             : 
     116             :         // Reset diplomacies to original settings
     117           0 :         let numPlayers = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetNumPlayers();
     118           0 :         for (let i = 1; i < numPlayers; ++i)
     119           0 :                 QueryPlayerIDInterface(i).SetDiplomacy(this.diplomacyBeforeCeasefire[i-1]);
     120             : 
     121           0 :         this.ceasefireIsActive = false;
     122           0 :         this.ceasefireTime = 0;
     123           0 :         this.ceasefireStartedTime = 0;
     124           0 :         this.diplomacyBeforeCeasefire = [];
     125             : 
     126           0 :         Engine.PostMessage(SYSTEM_ENTITY, MT_CeasefireEnded);
     127             : 
     128           0 :         cmpGuiInterface.PushNotification({
     129             :                 "type": "ceasefire-ended",
     130             :                 "players": [-1] // processed globally
     131             :         });
     132             : };
     133             : 
     134           0 : Engine.RegisterSystemComponentType(IID_CeasefireManager, "CeasefireManager", CeasefireManager);

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