Line data Source code
1 : function setupBiome_temperate() 2 : { 3 0 : if (randBool()) 4 : { 5 0 : g_Terrains.mainTerrain = "temperate_grass_04"; 6 0 : g_Terrains.forestFloor1 = "temperate_forestfloor_01"; 7 0 : g_Terrains.forestFloor2 = "temperate_forestfloor_02"; 8 0 : g_Terrains.tier1Terrain = "temperate_grass_dirt_02"; 9 0 : g_Terrains.tier2Terrain = "temperate_grass_03"; 10 0 : g_Terrains.tier3Terrain = "temperate_grass_04"; 11 0 : g_Terrains.tier4Terrain = "temperate_grass_01"; 12 : } 13 : else 14 : { 15 0 : g_Terrains.mainTerrain = "temperate_grass_05"; 16 0 : g_Terrains.forestFloor1 = "temperate_forestfloor_02_autumn"; 17 0 : g_Terrains.forestFloor2 = "temperate_forestfloor_01_autumn"; 18 0 : g_Terrains.tier1Terrain = "temperate_grass_dirt_01"; 19 0 : g_Terrains.tier2Terrain = "temperate_grass_dirt_02"; 20 0 : g_Terrains.tier3Terrain = "temperate_grass_mud_01"; 21 0 : g_Terrains.tier4Terrain = "temperate_grass_02"; 22 : } 23 : 24 0 : [g_Gaia.tree1, g_Gaia.tree2] = pickRandom([ 25 : [ 26 : "gaia/tree/oak", 27 : "gaia/tree/oak_hungarian" 28 : ], 29 : [ 30 : "gaia/tree/oak_holly", 31 : "gaia/tree/maple" 32 : ], 33 : [ 34 : "gaia/tree/oak_hungarian", 35 : "gaia/tree/oak_holly" 36 : ] 37 : ]); 38 : 39 0 : [g_Gaia.tree4, g_Gaia.tree5] = pickRandom([ 40 : [ 41 : "gaia/tree/pine", 42 : "gaia/tree/pine_maritime" 43 : ], 44 : [ 45 : "gaia/tree/pine", 46 : "gaia/tree/pine" 47 : ], 48 : [ 49 : "gaia/tree/pine_maritime", 50 : "gaia/tree/pine_maritime" 51 : ] 52 : ]); 53 : }