/**
* @class
* Common functions and variables to all queue plans.
*/
PETRA.QueuePlan = function(gameState, type, metadata)
{
this.type = gameState.applyCiv(type);
this.metadata = metadata;
this.template = gameState.getTemplate(this.type);
if (!this.template)
{
API3.warn("Tried to add the inexisting template " + this.type + " to Petra.");
return false;
}
this.ID = gameState.ai.uniqueIDs.plans++;
this.cost = new API3.Resources(this.template.cost());
this.number = 1;
this.category = "";
return true;
};
/** Check the content of this queue */
PETRA.QueuePlan.prototype.isInvalid = function(gameState)
{
return false;
};
/** if true, the queue manager will begin increasing this plan's account. */
PETRA.QueuePlan.prototype.isGo = function(gameState)
{
return true;
};
/** can we start this plan immediately? */
PETRA.QueuePlan.prototype.canStart = function(gameState)
{
return false;
};
/** process the plan. */
PETRA.QueuePlan.prototype.start = function(gameState)
{
// should call onStart.
};
PETRA.QueuePlan.prototype.getCost = function()
{
let costs = new API3.Resources();
costs.add(this.cost);
if (this.number !== 1)
costs.multiply(this.number);
return costs;
};
/**
* On Event functions.
* Can be used to do some specific stuffs
* Need to be updated to actually do something if you want them to.
* this is called by "Start" if it succeeds.
*/
PETRA.QueuePlan.prototype.onStart = function(gameState)
{
};