/**
* @class
* Simple wrapper function for playing sounds that are associated with entities
* @param name Typically one of 'walk', 'run', 'attack', 'death', 'build',
* 'gather_fruit', 'gather_grain', 'gather_wood', 'gather_stone', 'gather_metal'
*/
function PlaySound(name, ent)
{
var cmpSound = Engine.QueryInterface(ent, IID_Sound);
if (cmpSound)
cmpSound.PlaySoundGroup(name);
}
Engine.RegisterGlobal("PlaySound", PlaySound);