/**
* If the button that this class manages is pressed, an idle unit having one of the given classes is selected.
*/
class MiniMapFlareButton
{
constructor(playerViewControl)
{
this.flareButton = Engine.GetGUIObjectByName("flareButton");
this.flareButton.onPress = this.onPress.bind(this);
registerHotkeyChangeHandler(this.onHotkeyChange.bind(this));
playerViewControl.registerViewedPlayerChangeHandler(this.rebuild.bind(this));
}
rebuild()
{
this.flareButton.enabled = !g_IsObserver;
}
onHotkeyChange()
{
this.flareButton.tooltip =
colorizeHotkey("%(hotkey)s" + " ", "session.flare") +
translate(this.Tooltip);
}
onPress()
{
if (g_IsObserver)
return;
if (inputState == INPUT_NORMAL)
inputState = INPUT_FLARE;
}
}
MiniMapFlareButton.prototype.Tooltip = markForTranslation("Send a flare to your allies");