/**
* @file The lobby scripting code is kept separate from the rest of the session to
* ease distribution of the game without any lobby code.
*/
/**
* The host sends a gamelist update everytime a client joins or leaves the match.
*/
var g_LobbyGamelistReporter =
LobbyGamelistReporter.Available() &&
new LobbyGamelistReporter();
/**
* The participants of a rated 1v1 match send a rating report when the winner was decided.
*/
var g_LobbyRatingReporter =
LobbyRatingReporter.Available() &&
new LobbyRatingReporter();