/**
* This class reports the amount of resources that each player has obtained or used.
*/
LobbyRatingReport.prototype.Resources = class
{
insertValues(report, playerStates)
{
let time = playerStates[0].sequences.time.length - 1;
for (let action of this.Actions)
for (let resCode of g_ResourceData.GetCodes())
report[resCode + action] = playerStates.map(playerState =>
playerState.sequences["resources" + action][resCode][time]).join(",") + ",";
report.vegetarianFoodGathered = playerStates.map(
playerState => playerState.sequences.resourcesGathered.vegetarianFood[time]).join(",") + ",";
}
};
LobbyRatingReport.prototype.Resources.prototype.Actions = [
"Gathered",
"Used",
"Sold",
"Bought"
];