/**
* This class updates the ceasefire counter in the diplomacy dialog.
*/
class DiplomacyDialogCeasefireCounter
{
constructor()
{
this.diplomacyCeasefireCounter = Engine.GetGUIObjectByName("diplomacyCeasefireCounter");
}
update()
{
let active = GetSimState().ceasefireActive;
this.diplomacyCeasefireCounter.hidden = !active;
if (!active)
return;
this.diplomacyCeasefireCounter.caption =
sprintf(translateWithContext("ceasefire", this.Caption), {
"time": timeToString(GetSimState().ceasefireTimeRemaining)
});
}
}
DiplomacyDialogCeasefireCounter.prototype.Caption =
markForTranslationWithContext("ceasefire", "Remaining ceasefire time: %(time)s.");