/**
* This class stores the handlers for the individual dropdowns available in the developer overlay.
* Such a class must have onSelectionChange function.
* If the class has a selected property, then that will be called every simulation update to
* synchronize the state of the dropdown (only if the developer overaly is opened).
*/
class DeveloperOverlayControlDrowDowns
{
}
DeveloperOverlayControlDrowDowns.prototype.RenderDebugMode = class
{
constructor()
{
this.selectedIndex = this.values().map(e => e.value).indexOf(
Engine.Renderer_GetRenderDebugMode());
}
values()
{
return [
{ "value": "RENDER_DEBUG_MODE_NONE", "label": translate("Render Debug Mode Disabled") },
{ "value": "RENDER_DEBUG_MODE_AO", "label": translate("Render Debug Mode AO") },
{ "value": "RENDER_DEBUG_MODE_ALPHA", "label": translate("Render Debug Mode Alpha") },
{ "value": "RENDER_DEBUG_MODE_CUSTOM", "label": translate("Render Debug Mode Custom") }
];
}
onSelectionChange(selectedIndex)
{
this.selectedIndex = selectedIndex;
Engine.Renderer_SetRenderDebugMode(this.values()[this.selectedIndex].value);
}
selected()
{
return this.selectedIndex;
}
};