/**
* Base class for all controls on the developer overlay.
*/
class DeveloperOverlayControl
{
constructor(handler, i)
{
this.handler = handler;
this.handler.update = () => this.update();
this.body = Engine.GetGUIObjectByName("dev_command[" + i + "]");
this.resize(i);
this.updater = this.update.bind(this);
if (this.handler.checked)
registerPlayersInitHandler(this.updater);
}
getHeight()
{
return this.body.size.bottom - this.body.size.top;
}
resize(i)
{
let size = this.body.size;
let height = size.bottom;
size.top = height * i;
size.bottom = height * (i + 1);
this.body.size = size;
this.body.hidden = false;
}
}