/**
* This class shows the simulated match time below the FPS counter.
*/
OverlayCounterTypes.prototype.ElapsedTime = class extends OverlayCounter
{
constructor(overlayCounterManager)
{
super(overlayCounterManager);
// Performance optimization
this.caption = translate(this.Caption);
this.sprintfData = {};
}
get()
{
if (!g_SimState)
return "";
let time = timeToString(g_SimState.timeElapsed);
let speed = Engine.GetSimRate();
if (speed == 1)
return time;
this.sprintfData.time = time;
this.sprintfData.speed = Engine.FormatDecimalNumberIntoString(speed);
return sprintf(this.caption, this.sprintfData);
}
};
// Translation: The "x" means "times", with the mathematical meaning of multiplication.
OverlayCounterTypes.prototype.ElapsedTime.prototype.Caption = markForTranslation("%(time)s (%(speed)sx)");
OverlayCounterTypes.prototype.ElapsedTime.prototype.Config = "gui.session.timeelapsedcounter";
OverlayCounterTypes.prototype.ElapsedTime.prototype.Hotkey = "timeelapsedcounter.toggle";