/**
* This class is concerned with playing an ambient track, birds chirping etc.
*/
class Ambient
{
constructor()
{
Engine.PlayAmbientSound(pickRandom(this.Tracks), true);
}
}
/**
* TODO: Let the map decide the tracks.
*/
Ambient.prototype.Tracks = [
"audio/ambient/dayscape/day_temperate_gen_03.ogg"
];