/**
* This class manages styling and performance of the savegame delete button.
*
* If a savegame was deleted, class instances that subscribed via
* registerSavegameListChangeHandler will be informed that the list of
* available savegames have changed.
*/
class SavegameDeleter
{
constructor()
{
this.savegameListChangeHandlers = [];
this.deleteGameButton = Engine.GetGUIObjectByName("deleteGameButton");
this.deleteGameButton.tooltip = this.deleteButtonTooltip();
}
registerSavegameListChangeHandler(savegameListChangeHandler)
{
this.savegameListChangeHandlers.push(savegameListChangeHandler);
}
onSelectionChange(gameID, metadata, label)
{
this.deleteGameButton.enabled = !!metadata;
this.deleteGameButton.onPress = () => {
this.deleteGame(gameID, label);
};
}
deleteButtonTooltip()
{
let tooltip = colorizeHotkey(
translate("Delete the selected savegame using %(hotkey)s."),
"session.savedgames.delete");
if (tooltip)
tooltip += colorizeHotkey(
"\n" + translate("Hold %(hotkey)s to skip the confirmation dialog while deleting."),
"session.savedgames.noconfirmation");
return tooltip;
}
deleteGame(gameID, label)
{
if (Engine.HotkeyIsPressed("session.savedgames.noconfirmation"))
this.reallyDeleteGame(gameID);
else
messageBox(
500, 200,
sprintf(translate("\"%(label)s\""), { "label": label }) + "\n" +
translate("Saved game will be permanently deleted, are you sure?"),
translate("DELETE"),
[translate("No"), translate("Yes")],
[null, () => { this.reallyDeleteGame(gameID); }]);
}
reallyDeleteGame(gameID)
{
if (!Engine.DeleteSavedGame(gameID))
error("Could not delete saved game: " + gameID);
for (let handler of this.savegameListChangeHandlers)
handler.onSavegameListChange()
}
}