/**
* This array determines the order in which the GUI controls are shown in the GameSettingTabs panel.
* The names correspond to property names of the GameSettingControls prototype.
*/
var g_GameSettingsLayout = [
{
"label": translateWithContext("Match settings tab name", "Map"),
"settings": [
"MapType",
"MapFilter",
"MapSelection",
"MapBrowser",
"MapSize",
"TeamPlacement",
"Landscape",
"Biome",
"SeaLevelRiseTime",
"Daytime",
"TriggerDifficulty",
"Nomad",
"Treasures",
"ExploredMap",
"RevealedMap",
"AlliedView"
]
},
{
"label": translateWithContext("Match settings tab name", "Player"),
"settings": [
"PlayerCount",
"WorldPopulation",
"PopulationCap",
"WorldPopulationCap",
"StartingResources",
"Spies",
"Cheats"
]
},
{
"label": translateWithContext("Match settings tab name", "Game Type"),
"settings": [
...g_VictoryConditions.map(victoryCondition => victoryCondition.Name),
"RelicCount",
"RelicDuration",
"RegicideGarrison",
"WonderDuration",
"GameSpeed",
"Ceasefire",
"LockedTeams",
"LastManStanding",
"Rating"
]
}
];