/**
* This class is implemented by gamesettings that are controlled by a button.
*/
class GameSettingControlButton extends GameSettingControl
{
setControl(gameSettingControlManager)
{
let row = gameSettingControlManager.getNextRow("buttonSettingFrame");
this.frame = Engine.GetGUIObjectByName("buttonSettingFrame[" + row + "]");
this.button = Engine.GetGUIObjectByName("buttonSettingControl[" + row + "]");
this.button.onPress = this.onPress.bind(this);
if (this.Caption)
this.button.caption = this.Caption;
}
setControlTooltip(tooltip)
{
this.button.tooltip = tooltip;
}
setControlHidden(hidden)
{
this.button.hidden = hidden;
}
}