/**
* Store campaign-related data.
* This is just a passthrough and makes no assumption about the data.
*/
GameSettings.prototype.Attributes.CampaignData = class CampaignData extends GameSetting
{
init()
{
}
toInitAttributes(attribs)
{
if (this.value)
attribs.campaignData = this.value;
}
fromInitAttributes(attribs)
{
this.value = attribs.campaignData;
}
};