/**
* This is a helper class to align edges of a set of GUIObjects.
* The class is designed to either vertically or horizontally align the GUIObjects.
*/
class AlignmentHelper
{
/**
* @param {string} direction - Either min or max. Deciding whether we should move all objects to the minimal (left or top most) or maximal (right or bottom most) position.
*/
constructor(direction)
{
if (direction != "max" && direction != "min")
error("Invalid alignment direction.");
this.direction = direction;
// An Object of Objects containing the GUIObjects and their requested alignment details.
this.objectData = {};
this.defaultValue = this.direction == "max" ? -Infinity : Infinity;
}
/**
* @param {Object} GUIObject - A GUIObject to be aligned.
* @param {string} edge - One of left, right, top and bottom. Determining the edge to change position for this object.
* @param {number} wantedPosition - The requested position of the edge.
*/
setObject(GUIObject, edge, wantedPosition = this.defaultValue)
{
this.objectData[GUIObject.name] = {
"GUIObject": GUIObject,
"edge": edge,
"wantedPosition": wantedPosition
};
this.align();
}
align()
{
let value = this.defaultValue;
for (const objectName in this.objectData)
value = Math[this.direction](value, this.objectData[objectName].wantedPosition);
for (const objectName in this.objectData)
{
const objectSize = this.objectData[objectName].GUIObject.size;
objectSize[this.objectData[objectName].edge] = value;
this.objectData[objectName].GUIObject.size = objectSize;
}
}
}