UnitMotion¶
Examples¶
Example¶
<UnitMotion>
<WalkSpeed>
7.0
</WalkSpeed>
<PassabilityClass>
default
</PassabilityClass>
</UnitMotion>
XML Elements¶
The following elements can be used within this component:
UnitMotion¶
FormationController¶
Type: boolean (true or false)
Path: UnitMotion/FormationController
WalkSpeed¶
Basic movement speed (in meters per second).
Type: positive decimal
Path: UnitMotion/WalkSpeed
RunMultiplier¶
How much faster the unit goes when running (as a multiple of walk speed).
Type: positive decimal
Path: UnitMotion/RunMultiplier
InstantTurnAngle¶
Angle we can turn instantly. Any value greater than pi will disable turning times. Avoid zero since it stops the entity every turn.
Type: positive decimal
Path: UnitMotion/InstantTurnAngle
Acceleration¶
Acceleration (in meters per second^2).
Type: positive decimal
Path: UnitMotion/Acceleration
PassabilityClass¶
Identifies the terrain passability class (values are defined in special/pathfinder.xml).
Type: text
Path: UnitMotion/PassabilityClass
Weight¶
Makes this unit both push harder and harder to push. 10 is considered the base value.
Type: positive decimal
Path: UnitMotion/Weight
DisablePushing¶
Type: boolean (true or false)
Path: UnitMotion/DisablePushing
RELAX NG Grammar¶
<define name="component.UnitMotion">
<element name="UnitMotion">
<interleave>
<element name="FormationController">
<data type="boolean"/>
</element>
<element name="WalkSpeed">
<ref name="positiveDecimal"/>
</element>
<optional>
<element name="RunMultiplier">
<ref name="positiveDecimal"/>
</element>
</optional>
<element name="InstantTurnAngle">
<ref name="positiveDecimal"/>
</element>
<element name="Acceleration">
<ref name="positiveDecimal"/>
</element>
<element name="PassabilityClass"/>
<element name="Weight">
<ref name="positiveDecimal"/>
</element>
<optional>
<element name="DisablePushing">
<data type="boolean"/>
</element>
</optional>
</interleave>
</element>
</define>