Health¶
Examples¶
Example¶
<Health>
<Max>
100
</Max>
<RegenRate>
1.0
</RegenRate>
<IdleRegenRate>
0
</IdleRegenRate>
<DeathType>
corpse
</DeathType>
</Health>
XML Elements¶
The following elements can be used within this component:
Health¶
Max¶
Maximum hitpoints
Type: non-negative decimal
Path: Health/Max
Initial¶
Initial hitpoints. Default if unspecified is equal to Max
Type: non-negative decimal
Path: Health/Initial
DamageVariants¶
Path: Health/DamageVariants
{DamageVariantsType}¶
Name of the variant to select when health drops under the defined ratio
Type: decimal (e.g. -10.0 or 0.0 or 2.5)
Path: Health/DamageVariants/{DamageVariantsType}
RegenRate¶
Hitpoint regeneration rate per second.
Type: decimal (e.g. -10.0 or 0.0 or 2.5)
Path: Health/RegenRate
IdleRegenRate¶
Hitpoint regeneration rate per second when idle or garrisoned.
Type: decimal (e.g. -10.0 or 0.0 or 2.5)
Path: Health/IdleRegenRate
DeathType¶
Behaviour when the unit dies
Path: Health/DeathType
SpawnEntityOnDeath¶
Entity template to spawn when this entity dies. Note: this is different than the corpse, which retains the original entity's appearance
Type: text
Path: Health/SpawnEntityOnDeath
Unhealable¶
Indicates that the entity can not be healed by healer units
Type: boolean (true or false)
Path: Health/Unhealable
RELAX NG Grammar¶
<define name="component.Health">
<element name="Health">
<interleave>
<element name="Max">
<ref name="nonNegativeDecimal"/>
</element>
<optional>
<element name="Initial">
<ref name="nonNegativeDecimal"/>
</element>
</optional>
<optional>
<element name="DamageVariants">
<oneOrMore>
<element>
<anyName/>
<data type="decimal">
<param name="minInclusive">
</param>
<param name="maxInclusive">
</param>
</data>
</element>
</oneOrMore>
</element>
</optional>
<element name="RegenRate">
<data type="decimal"/>
</element>
<element name="IdleRegenRate">
<data type="decimal"/>
</element>
<element name="DeathType">
<choice>
<value>
</value>
<value>
</value>
<value>
</value>
</choice>
</element>
<optional>
<element name="SpawnEntityOnDeath"/>
</optional>
<element name="Unhealable">
<data type="boolean"/>
</element>
</interleave>
</element>
</define>