Component Reference¶
This section contains detailed documentation for all entity components available in 0 A.D.
Component List¶
- AIInterface
[System] - AIInterfaceScripted
[C++ Script Wrapper] - AIManager
[System] - AIProxy
- AlertRaiser
- Attack
- AttackDetection
- AttackScripted
[C++ Script Wrapper] - Auras
- AutoBuildable
- Barter
[System] - BattleDetection
- BuildRestrictions
- Builder
- BuildingAI
- Capturable
- CeasefireManager
[System] - CinemaManager
[System] - CommandQueue
[System] - Cost
- DeathDamage
- Decay
- DelayedDamage
[System] - Diplomacy
- EndGameManager
[System] - EntityLimits
- Fogging
- FoggingScripted
[C++ Script Wrapper] - Footprint
- Formation
- FormationAttack
- Foundation
- GarrisonHolder
- GarrisonHolderScripted
[C++ Script Wrapper] - Garrisonable
- Gate
- Guard
- GuiInterface
[System] - GuiInterfaceScripted
[C++ Script Wrapper] - Heal
- Health
- Identity
- IdentityScripted
[C++ Script Wrapper] - Loot
- Looter
- Market
- Minimap
- Mirage
- MirageScripted
[C++ Script Wrapper] - ModifiersManager
[System] - MotionBall
- MotionBallScripted
- MotionScripted
[C++ Script Wrapper] - Obstruction
- ObstructionManager
[System] - OverlayRenderer
- Ownership
- Pack
- ParticleManager
[System] - Pathfinder
[System] - Player
- PlayerManager
[System] - PlayerManagerScripted
[C++ Script Wrapper] - PlayerScripted
[C++ Script Wrapper] - Population
- PopulationCapManager
[System] - Position
- ProductionQueue
- ProjectileManager
[System] - Promotion
- RallyPoint
- RallyPointRenderer
- RallyPointScripted
[C++ Script Wrapper] - RangeManager
[System] - RangeOverlayManager
- RangeOverlayRenderer
[System] - Repairable
- Researcher
- Resistance
- ResourceDropsite
- ResourceGatherer
- ResourceSupply
- ResourceTrickle
- Selectable
- Settlement
- SettlementScripted
[C++ Script Wrapper] - SkirmishReplacer
- Sound
- SoundManager
[System] - SoundScripted
[C++ Script Wrapper] - StatisticsTracker
- StatusBars
- StatusEffectsReceiver
- TechnologyManager
- TemplateManager
[System] - Terrain
[System] - TerritoryDecay
- TerritoryDecayManager
[System] - TerritoryDecayManagerScripted
[C++ Script Wrapper] - TerritoryInfluence
- TerritoryManager
[System] - Test1A
- Test1B
- Test1Scripted
[C++ Script Wrapper] - Test2A
- Test2Scripted
[C++ Script Wrapper] - Timer
[System] - Trader
- Trainer
- TrainingRestrictions
- Treasure
- TreasureCollector
- Trigger
[System] - TriggerPoint
- TurretHolder
- TurretHolderScripted
[C++ Script Wrapper] - Turretable
- UnitAI
- UnitMotion
- UnitMotionFlying
- UnitMotionManager
[System] - UnitMotionScripted
[C++ Script Wrapper] - UnitRenderer
[System] - UnknownScript
[C++ Script Wrapper] - Upgrade
- Upkeep
- ValueModificationManager
[System] - ValueModificationManagerScripted
[C++ Script Wrapper] - Visibility
- VisibilityScripted
[C++ Script Wrapper] - Vision
- VisionSharing
- VisualActor
- WallPiece
- WallSet
- WaterManager
[System] - Wonder