Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "SimState.h"
21 :
22 : #include "ps/Game.h"
23 : #include "simulation2/Simulation2.h"
24 :
25 0 : SimState* SimState::Freeze()
26 : {
27 0 : SimState* simState = new SimState();
28 :
29 0 : if (! g_Game->GetSimulation2()->SerializeState(simState->stream))
30 : {
31 0 : delete simState;
32 0 : return NULL;
33 : }
34 :
35 0 : return simState;
36 : }
37 :
38 0 : void SimState::Thaw()
39 : {
40 0 : g_Game->GetSimulation2()->DeserializeState(stream);
41 0 : }
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