Line data Source code
1 : /* Copyright (C) 2009 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : // TODO: organise things better, rather than sticking them in Misc
21 :
22 : #include "Messages.h"
23 :
24 : #include "maths/Vector3D.h"
25 : #include "ps/Game.h"
26 : #include "graphics/GameView.h"
27 : #include "graphics/Camera.h"
28 :
29 0 : CVector3D AtlasMessage::Position::GetWorldSpace(bool floating) const
30 : {
31 0 : switch (type)
32 : {
33 0 : case 0:
34 0 : return CVector3D(type0.x, type0.y, type0.z);
35 : break;
36 :
37 0 : case 1:
38 0 : return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, floating);
39 : break;
40 :
41 0 : case 2:
42 0 : debug_warn(L"Invalid Position acquisition (unchanged without previous)");
43 0 : return CVector3D(0.f, 0.f, 0.f);
44 : break;
45 :
46 0 : default:
47 0 : debug_warn(L"Invalid Position type");
48 0 : return CVector3D(0.f, 0.f, 0.f);
49 : }
50 : }
51 :
52 0 : CVector3D AtlasMessage::Position::GetWorldSpace(float h, bool floating) const
53 : {
54 0 : switch (type)
55 : {
56 0 : case 1:
57 0 : return g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, h);
58 :
59 0 : default:
60 0 : return GetWorldSpace(floating);
61 : }
62 : }
63 :
64 0 : CVector3D AtlasMessage::Position::GetWorldSpace(const CVector3D& prev, bool floating) const
65 : {
66 0 : switch (type)
67 : {
68 0 : case 2:
69 0 : return prev;
70 :
71 0 : default:
72 0 : return GetWorldSpace(floating);
73 : }
74 : }
75 :
76 0 : void AtlasMessage::Position::GetScreenSpace(float& x, float& y) const
77 : {
78 0 : switch (type)
79 : {
80 0 : case 0:
81 0 : g_Game->GetView()->GetCamera()->GetScreenCoordinates(CVector3D(type0.x, type0.y, type0.x), x, y);
82 0 : break;
83 :
84 0 : case 1:
85 0 : x = type1.x;
86 0 : y = type1.y;
87 0 : break;
88 :
89 0 : default:
90 0 : debug_warn(L"Invalid Position type");
91 0 : x = y = 0.f;
92 : }
93 0 : }
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