Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "MessageHandler.h"
21 :
22 : #include "ps/Game.h"
23 : #include "simulation2/Simulation2.h"
24 : #include "simulation2/components/ICmpTemplateManager.h"
25 :
26 : namespace AtlasMessage {
27 :
28 0 : QUERYHANDLER(GetCivData)
29 : {
30 0 : CmpPtr<ICmpTemplateManager> cmpTemplateManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
31 0 : msg->data = cmpTemplateManager->GetCivData();
32 0 : }
33 :
34 0 : QUERYHANDLER(GetPlayerDefaults)
35 : {
36 0 : msg->defaults = g_Game->GetSimulation2()->GetPlayerDefaults();
37 0 : }
38 :
39 0 : QUERYHANDLER(GetAIData)
40 : {
41 0 : msg->data = g_Game->GetSimulation2()->GetAIData();
42 0 : }
43 :
44 : }
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