Line data Source code
1 : /* Copyright (C) 2012 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_GAMELOOP
19 : #define INCLUDED_GAMELOOP
20 :
21 : #include "ps/GameSetup/CmdLineArgs.h"
22 :
23 : extern void (*Atlas_GLSetCurrent)(void* context);
24 :
25 : class AtlasView;
26 :
27 : void RendererIncrementalLoad();
28 :
29 1 : struct GameLoopState
30 : {
31 1 : GameLoopState() : running(false) {};
32 :
33 : CmdLineArgs args;
34 :
35 : bool running; // whether the Atlas game loop is still running
36 : AtlasView* view; // current 'view' (controls updates, rendering, etc)
37 :
38 : const void* glCanvas; // the wxGlCanvas to draw on
39 : float realFrameLength; ///< Real-time duration of the last frame, in seconds. Smoothed to avoid large jumps (TODO).
40 :
41 : struct Input
42 : {
43 : float scrollSpeed[6]; // [fwd, bwd, left, right, cw-rotation, ccw-rotation]. 0.0f for disabled.
44 : float zoomDelta;
45 : } input;
46 : };
47 :
48 : extern GameLoopState* g_AtlasGameLoop;
49 :
50 : #endif // INCLUDED_GAMELOOP
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