LCOV - code coverage report
Current view: top level - source/tools/atlas/GameInterface - Brushes.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 4 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_BRUSHES
      19             : #define INCLUDED_BRUSHES
      20             : 
      21             : #include "maths/Vector3D.h"
      22             : 
      23             : #include <vector>
      24             : 
      25             : class TerrainOverlay;
      26             : 
      27             : namespace AtlasMessage
      28             : {
      29             : 
      30             : class Brush
      31             : {
      32             : public:
      33             :     Brush();
      34             :     ~Brush();
      35             : 
      36             :     void SetData(ssize_t w, ssize_t h, const std::vector<float>& data);
      37             : 
      38             :     void SetRenderEnabled(bool enabled); // initial state is disabled
      39             : 
      40             :     void GetCentre(ssize_t& x, ssize_t& y) const;
      41             :     void GetBottomLeft(ssize_t& x, ssize_t& y) const;
      42             :     void GetTopRight(ssize_t& x, ssize_t& y) const;
      43             : 
      44           0 :     float Get(ssize_t x, ssize_t y) const
      45             :     {
      46           0 :         if (x >= 0 && x < m_W && y >= 0 && y < m_H)
      47           0 :             return m_Data[x + y*m_W];
      48             :         else
      49           0 :             return 0.f;
      50             :     }
      51             : 
      52             :     ssize_t m_W, m_H;
      53             :     CVector3D m_Centre;
      54             : private:
      55             :     TerrainOverlay* m_TerrainOverlay; // NULL if rendering is not enabled
      56             :     std::vector<float> m_Data;
      57             : };
      58             : 
      59             : extern Brush g_CurrentBrush;
      60             : 
      61             : } // namespace AtlasMessage
      62             : 
      63             : #endif // INCLUDED_BRUSHES

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