LCOV - code coverage report
Current view: top level - source/tools/atlas/GameInterface - ActorViewer.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 260 0.4 %
Date: 2023-01-19 00:18:29 Functions: 2 31 6.5 %

Function Name Sort by function name Hit count Sort by hit count
ActorViewer::SetEnabled(bool) 0
ActorViewer::ToggleShadows() 0
ActorViewer::UnloadObjects() 0
ActorViewer::GetSimulation2() 0
ActorViewer::SetWalkEnabled(bool) 0
ActorViewer::SetStatsEnabled(bool) 0
ActorViewer::SetWaterEnabled(bool) 0
ActorViewer::SetGroundEnabled(bool) 0
ActorViewer::SetPropPointsMode(int) 0
ActorViewer::SetShadowsEnabled(bool) 0
ActorViewer::SetAxesMarkerEnabled(bool) 0
ActorViewer::SetBoundingBoxesEnabled(bool) 0
ActorViewer::Render() 0
ActorViewer::Update(float, float) 0
ActorViewer::SetActor(CStrW const&, CStr8 const&, int) 0
ActorViewer::GetEntity() 0
ActorViewer::ActorViewer() 0
ActorViewer::~ActorViewer() 0
ActorViewerImpl::GetLOSTexture() 0
ActorViewerImpl::UpdatePropList() 0
ActorViewerImpl::EnumerateObjects(CFrustum const&, SceneCollector*) 0
ActorViewerImpl::GetMiniMapTexture() 0
ActorViewerImpl::GetTerritoryTexture() 0
ActorViewerImpl::UpdatePropListRecursive(CModelAbstract*) 0
ActorViewerImpl::ActorViewerImpl() 0
ActorViewerImpl::~ActorViewerImpl() 0
ActorViewerImpl::~ActorViewerImpl().2 0
ActorViewer::GetRepeatTimeByAttackType(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const 0
TLS wrapper function for g_ScriptContext 0
_GLOBAL__sub_I_ActorViewer.cpp 1
__static_initialization_and_destruction_0(int, int) 1

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