Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ISOUNDITEM_H
19 : #define INCLUDED_ISOUNDITEM_H
20 :
21 : #include "lib/config2.h"
22 :
23 : #if CONFIG2_AUDIO
24 :
25 : #include "maths/Vector3D.h"
26 : #include "ps/CStr.h"
27 : #include "soundmanager/data/SoundData.h"
28 :
29 0 : class ISoundItem
30 : {
31 :
32 : public:
33 0 : virtual ~ISoundItem(){};
34 : virtual bool GetLooping() = 0;
35 : virtual void SetLooping(bool loop) = 0;
36 : virtual bool IsPlaying() = 0;
37 :
38 :
39 : virtual const Path GetName() = 0;
40 : virtual bool IdleTask() = 0;
41 : virtual bool IsFading() = 0;
42 : virtual bool Finished() = 0;
43 :
44 : virtual void Play() = 0;
45 : virtual void Stop() = 0;
46 :
47 : virtual void Attach(CSoundData* itemData) = 0;
48 :
49 : virtual void EnsurePlay() = 0;
50 :
51 : virtual void PlayAndDelete() = 0;
52 : virtual void StopAndDelete() = 0;
53 : virtual void FadeToIn(float newVolume, double fadeDuration) = 0;
54 : virtual void FadeAndDelete(double fadeTime) = 0;
55 : virtual void FadeAndPause(double fadeTime) = 0;
56 : virtual void PlayLoop() = 0;
57 :
58 : virtual void SetCone(float innerCone, float outerCone, float coneGain) = 0;
59 : virtual void SetPitch(float pitch) = 0;
60 : virtual void SetGain(float gain) = 0;
61 : virtual void SetLocation(const CVector3D& position) = 0;
62 : virtual void SetRollOff(float gain, float minDist, float maxDist) = 0;
63 :
64 : virtual void Pause() = 0;
65 : virtual void Resume() = 0;
66 : };
67 :
68 : #endif // CONFIG2_AUDIO
69 :
70 : #endif // INCLUDED_ISOUNDITEM_H
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