Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CSoundItem.h"
21 :
22 : #if CONFIG2_AUDIO
23 :
24 : #include "soundmanager/SoundManager.h"
25 : #include "soundmanager/data/SoundData.h"
26 :
27 : #include <mutex>
28 :
29 0 : CSoundItem::CSoundItem()
30 : {
31 0 : ResetVars();
32 0 : }
33 :
34 0 : CSoundItem::CSoundItem(CSoundData* sndData)
35 : {
36 0 : ResetVars();
37 0 : if (InitOpenAL())
38 0 : Attach(sndData);
39 0 : }
40 :
41 0 : CSoundItem::~CSoundItem()
42 : {
43 0 : Stop();
44 0 : ReleaseOpenAL();
45 0 : }
46 :
47 0 : bool CSoundItem::IdleTask()
48 : {
49 0 : if ( m_ALSource == 0 )
50 0 : return false;
51 :
52 0 : HandleFade();
53 :
54 0 : if (m_LastPlay && m_ALSource)
55 : {
56 0 : std::lock_guard<std::mutex> lock(m_ItemMutex);
57 : int proc_state;
58 0 : alGetSourcei(m_ALSource, AL_SOURCE_STATE, &proc_state);
59 0 : AL_CHECK;
60 0 : m_ShouldBePlaying = (proc_state != AL_STOPPED && proc_state != AL_INITIAL && proc_state != AL_PAUSED);
61 0 : return m_ShouldBePlaying;
62 : }
63 0 : return true;
64 : }
65 :
66 0 : void CSoundItem::Attach(CSoundData* itemData)
67 : {
68 0 : if (m_SoundData != NULL)
69 : {
70 0 : CSoundData::ReleaseSoundData(m_SoundData);
71 0 : m_SoundData = 0;
72 : }
73 :
74 0 : if (itemData != NULL)
75 : {
76 0 : AL_CHECK;
77 0 : alSourcei(m_ALSource, AL_BUFFER, 0);
78 0 : AL_CHECK;
79 0 : m_SoundData = itemData->IncrementCount();
80 0 : alSourcei(m_ALSource, AL_BUFFER, m_SoundData->GetBuffer());
81 :
82 0 : AL_CHECK;
83 : }
84 3 : }
85 :
86 : #endif // CONFIG2_AUDIO
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