Line data Source code
1 : /* Copyright (C) 2016 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_SIMCONTEXT
19 : #define INCLUDED_SIMCONTEXT
20 :
21 : #include "Entity.h"
22 :
23 : class CComponentManager;
24 : class CUnitManager;
25 : class CTerrain;
26 : class ScriptInterface;
27 :
28 : /**
29 : * Contains pointers to various 'global' objects that are needed by the simulation code,
30 : * to allow easy access without using real (evil) global variables.
31 : */
32 : class CSimContext
33 : {
34 : public:
35 : CSimContext();
36 : ~CSimContext();
37 :
38 : CComponentManager& GetComponentManager() const;
39 : void SetComponentManager(CComponentManager* man);
40 :
41 : bool HasUnitManager() const;
42 : CUnitManager& GetUnitManager() const;
43 :
44 : CTerrain& GetTerrain() const;
45 :
46 : ScriptInterface& GetScriptInterface() const;
47 :
48 45 : void SetSystemEntity(CEntityHandle ent) { m_SystemEntity = ent; }
49 62 : CEntityHandle GetSystemEntity() const { ASSERT(m_SystemEntity.GetId() == SYSTEM_ENTITY); return m_SystemEntity; }
50 :
51 : /**
52 : * Returns the player ID that the current display is being rendered for.
53 : * Currently relies on g_Game being initialised (evil globals...)
54 : */
55 : int GetCurrentDisplayedPlayer() const;
56 :
57 : private:
58 : CComponentManager* m_ComponentManager;
59 : CUnitManager* m_UnitManager;
60 : CTerrain* m_Terrain;
61 :
62 : CEntityHandle m_SystemEntity;
63 :
64 : friend class CSimulation2Impl;
65 : };
66 :
67 : #endif // INCLUDED_SIMCONTEXT
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