Line data Source code
1 : /* Copyright (C) 2016 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "SimContext.h"
21 :
22 : #include "ComponentManager.h"
23 :
24 : #include "ps/Game.h"
25 :
26 129 : CSimContext::CSimContext() :
27 129 : m_ComponentManager(NULL), m_UnitManager(NULL), m_Terrain(NULL)
28 : {
29 129 : }
30 :
31 129 : CSimContext::~CSimContext()
32 : {
33 129 : }
34 :
35 196 : CComponentManager& CSimContext::GetComponentManager() const
36 : {
37 196 : return *m_ComponentManager;
38 : }
39 :
40 0 : bool CSimContext::HasUnitManager() const
41 : {
42 0 : return m_UnitManager != NULL;
43 : }
44 :
45 0 : CUnitManager& CSimContext::GetUnitManager() const
46 : {
47 0 : ENSURE(m_UnitManager);
48 0 : return *m_UnitManager;
49 : }
50 :
51 3 : CTerrain& CSimContext::GetTerrain() const
52 : {
53 3 : ENSURE(m_Terrain);
54 3 : return *m_Terrain;
55 : }
56 :
57 129 : void CSimContext::SetComponentManager(CComponentManager* man)
58 : {
59 129 : ENSURE(!m_ComponentManager);
60 129 : m_ComponentManager = man;
61 129 : }
62 :
63 20 : ScriptInterface& CSimContext::GetScriptInterface() const
64 : {
65 20 : return GetComponentManager().GetScriptInterface();
66 : }
67 :
68 0 : int CSimContext::GetCurrentDisplayedPlayer() const
69 : {
70 0 : return g_Game ? g_Game->GetViewedPlayerID() : -1;
71 3 : }
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