Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_REPLAYTURNMANAGER
19 : #define INCLUDED_REPLAYTURNMANAGER
20 :
21 : #include "LocalTurnManager.h"
22 :
23 : /**
24 : * Implementation of CLocalTurnManager for replay games.
25 : */
26 0 : class CReplayTurnManager : public CLocalTurnManager
27 : {
28 : public:
29 : CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30 :
31 : void StoreReplayCommand(u32 turn, int player, const std::string& command);
32 :
33 : void StoreReplayTurnLength(u32 turn, u32 turnLength);
34 :
35 : void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
36 :
37 : void StoreFinalReplayTurn(u32 turn);
38 :
39 : private:
40 : void NotifyFinishedUpdate(u32 turn) override;
41 :
42 : void DoTurn(u32 turn);
43 :
44 : static const CStr EventNameReplayFinished;
45 : static const CStr EventNameReplayOutOfSync;
46 :
47 : bool m_HasSyncError = false;
48 :
49 : // Contains the commands of every player on each turn
50 : std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
51 :
52 : // Contains the length of every turn
53 : std::map<u32, u32> m_ReplayTurnLengths;
54 :
55 : // Contains all replay hash values and weather or not the quick hash method was used
56 : std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
57 : };
58 :
59 : #endif // INCLUDED_REPLAYTURNMANAGER
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