LCOV - code coverage report
Current view: top level - source/simulation2/system - ReplayTurnManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_REPLAYTURNMANAGER
      19             : #define INCLUDED_REPLAYTURNMANAGER
      20             : 
      21             : #include "LocalTurnManager.h"
      22             : 
      23             : /**
      24             :  * Implementation of CLocalTurnManager for replay games.
      25             :  */
      26           0 : class CReplayTurnManager : public CLocalTurnManager
      27             : {
      28             : public:
      29             :     CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
      30             : 
      31             :     void StoreReplayCommand(u32 turn, int player, const std::string& command);
      32             : 
      33             :     void StoreReplayTurnLength(u32 turn, u32 turnLength);
      34             : 
      35             :     void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
      36             : 
      37             :     void StoreFinalReplayTurn(u32 turn);
      38             : 
      39             : private:
      40             :     void NotifyFinishedUpdate(u32 turn) override;
      41             : 
      42             :     void DoTurn(u32 turn);
      43             : 
      44             :     static const CStr EventNameReplayFinished;
      45             :     static const CStr EventNameReplayOutOfSync;
      46             : 
      47             :     bool m_HasSyncError = false;
      48             : 
      49             :     // Contains the commands of every player on each turn
      50             :     std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
      51             : 
      52             :     // Contains the length of every turn
      53             :     std::map<u32, u32> m_ReplayTurnLengths;
      54             : 
      55             :     // Contains all replay hash values and weather or not the quick hash method was used
      56             :     std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
      57             : };
      58             : 
      59             : #endif // INCLUDED_REPLAYTURNMANAGER

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