Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ReplayTurnManager.h"
21 :
22 : #include "gui/GUIManager.h"
23 : #include "ps/CLogger.h"
24 : #include "ps/Util.h"
25 : #include "scriptinterface/ScriptConversions.h"
26 : #include "scriptinterface/ScriptRequest.h"
27 : #include "scriptinterface/JSON.h"
28 : #include "simulation2/Simulation2.h"
29 :
30 1 : const CStr CReplayTurnManager::EventNameReplayFinished = "ReplayFinished";
31 1 : const CStr CReplayTurnManager::EventNameReplayOutOfSync = "ReplayOutOfSync";
32 :
33 0 : CReplayTurnManager::CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay)
34 0 : : CLocalTurnManager(simulation, replay)
35 : {
36 0 : }
37 :
38 0 : void CReplayTurnManager::StoreReplayCommand(u32 turn, int player, const std::string& command)
39 : {
40 : // Using the pair we make sure that commands per turn will be processed in the correct order
41 0 : m_ReplayCommands[turn].emplace_back(player, command);
42 0 : }
43 :
44 0 : void CReplayTurnManager::StoreReplayHash(u32 turn, const std::string& hash, bool quick)
45 : {
46 0 : m_ReplayHash[turn] = std::make_pair(hash, quick);
47 0 : }
48 :
49 0 : void CReplayTurnManager::StoreReplayTurnLength(u32 turn, u32 turnLength)
50 : {
51 0 : m_ReplayTurnLengths[turn] = turnLength;
52 :
53 : // Initialize turn length
54 0 : if (turn == 0)
55 0 : m_TurnLength = m_ReplayTurnLengths[0];
56 0 : }
57 :
58 0 : void CReplayTurnManager::StoreFinalReplayTurn(u32 turn)
59 : {
60 0 : m_FinalTurn = turn;
61 0 : }
62 :
63 0 : void CReplayTurnManager::NotifyFinishedUpdate(u32 turn)
64 : {
65 0 : if (turn == 1 && m_FinalTurn == 0)
66 0 : g_GUI->SendEventToAll(EventNameReplayFinished);
67 :
68 0 : if (turn > m_FinalTurn)
69 0 : return;
70 :
71 0 : DoTurn(turn);
72 :
73 : // Compare hash if it exists in the replay and if we didn't have an OOS already
74 0 : std::map<u32, std::pair<std::string, bool>>::iterator turnHashIt = m_ReplayHash.find(turn);
75 0 : if (m_HasSyncError || turnHashIt == m_ReplayHash.end())
76 0 : return;
77 :
78 0 : std::string expectedHash = turnHashIt->second.first;
79 0 : bool quickHash = turnHashIt->second.second;
80 :
81 : // Compute hash
82 0 : std::string hash;
83 0 : ENSURE(m_Simulation2.ComputeStateHash(hash, quickHash));
84 0 : hash = Hexify(hash);
85 :
86 0 : if (hash == expectedHash)
87 0 : return;
88 :
89 0 : m_HasSyncError = true;
90 0 : LOGERROR("Replay out of sync on turn %d", turn);
91 :
92 0 : const ScriptInterface& scriptInterface = m_Simulation2.GetScriptInterface();
93 0 : ScriptRequest rq(scriptInterface);
94 :
95 0 : JS::RootedValueVector paramData(rq.cx);
96 :
97 0 : ignore_result(paramData.append(JS::NumberValue(turn)));
98 :
99 0 : JS::RootedValue hashVal(rq.cx);
100 0 : Script::ToJSVal(rq, &hashVal, hash);
101 0 : ignore_result(paramData.append(hashVal));
102 :
103 0 : JS::RootedValue expectedHashVal(rq.cx);
104 0 : Script::ToJSVal(rq, &expectedHashVal, expectedHash);
105 0 : ignore_result(paramData.append(expectedHashVal));
106 :
107 0 : g_GUI->SendEventToAll(EventNameReplayOutOfSync, paramData);
108 : }
109 :
110 0 : void CReplayTurnManager::DoTurn(u32 turn)
111 : {
112 0 : debug_printf("Executing turn %u of %u\n", turn, m_FinalTurn);
113 :
114 0 : m_TurnLength = m_ReplayTurnLengths[turn];
115 :
116 0 : ScriptRequest rq(m_Simulation2.GetScriptInterface());
117 :
118 : // Simulate commands for that turn
119 0 : for (const std::pair<player_id_t, std::string>& p : m_ReplayCommands[turn])
120 : {
121 0 : JS::RootedValue command(rq.cx);
122 0 : Script::ParseJSON(rq, p.second, &command);
123 0 : AddCommand(m_ClientId, p.first, command, m_CurrentTurn + 1);
124 : }
125 :
126 0 : if (turn == m_FinalTurn)
127 0 : g_GUI->SendEventToAll(EventNameReplayFinished);
128 3 : }
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