LCOV - code coverage report
Current view: top level - source/simulation2/system - Message.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 2 3 66.7 %

          Line data    Source code
       1             : /* Copyright (C) 2020 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_MESSAGE
      19             : #define INCLUDED_MESSAGE
      20             : 
      21             : #include "scriptinterface/ScriptTypes.h"
      22             : 
      23             : class CMessage
      24             : {
      25             :     NONCOPYABLE(CMessage);
      26             : protected:
      27        1214 :     CMessage() { }
      28             : public:
      29        1214 :     virtual ~CMessage() { }
      30             :     virtual int GetType() const = 0;
      31             :     virtual const char* GetScriptHandlerName() const = 0;
      32             :     virtual const char* GetScriptGlobalHandlerName() const = 0;
      33             :     virtual JS::Value ToJSVal(const ScriptInterface&) const = 0;
      34             :     JS::Value ToJSValCached(const ScriptInterface&) const;
      35             : private:
      36             :     mutable std::unique_ptr<JS::PersistentRootedValue> m_Cached;
      37             : };
      38             : // TODO: GetType could be replaced with a plain member variable to avoid some
      39             : // virtual calls, if that turns out to be worthwhile
      40             : 
      41             : CMessage* CMessageFromJSVal(int mtid, const ScriptInterface&, JS::HandleValue);
      42             : 
      43             : #endif // INCLUDED_MESSAGE

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