Line data Source code
1 : /* Copyright (C) 2020 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_MESSAGE
19 : #define INCLUDED_MESSAGE
20 :
21 : #include "scriptinterface/ScriptTypes.h"
22 :
23 : class CMessage
24 : {
25 : NONCOPYABLE(CMessage);
26 : protected:
27 1214 : CMessage() { }
28 : public:
29 1214 : virtual ~CMessage() { }
30 : virtual int GetType() const = 0;
31 : virtual const char* GetScriptHandlerName() const = 0;
32 : virtual const char* GetScriptGlobalHandlerName() const = 0;
33 : virtual JS::Value ToJSVal(const ScriptInterface&) const = 0;
34 : JS::Value ToJSValCached(const ScriptInterface&) const;
35 : private:
36 : mutable std::unique_ptr<JS::PersistentRootedValue> m_Cached;
37 : };
38 : // TODO: GetType could be replaced with a plain member variable to avoid some
39 : // virtual calls, if that turns out to be worthwhile
40 :
41 : CMessage* CMessageFromJSVal(int mtid, const ScriptInterface&, JS::HandleValue);
42 :
43 : #endif // INCLUDED_MESSAGE
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