Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_LOCALTURNMANAGER
19 : #define INCLUDED_LOCALTURNMANAGER
20 :
21 : #include "TurnManager.h"
22 :
23 : /**
24 : * Implementation of CTurnManager for offline games.
25 : */
26 0 : class CLocalTurnManager : public CTurnManager
27 : {
28 : public:
29 : CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30 :
31 : void OnSimulationMessage(CSimulationMessage* msg) override;
32 :
33 : void PostCommand(JS::HandleValue data) override;
34 : void PostCommand(player_id_t playerid, JS::HandleValue data);
35 :
36 : protected:
37 : void NotifyFinishedOwnCommands(u32 turn) override;
38 :
39 : virtual void NotifyFinishedUpdate(u32 turn) override;
40 : };
41 :
42 : #endif // INCLUDED_LOCALTURNMANAGER
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