LCOV - code coverage report
Current view: top level - source/simulation2/system - LocalTurnManager.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 17 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 6 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2017 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "LocalTurnManager.h"
      21             : 
      22           0 : CLocalTurnManager::CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay)
      23           0 :     : CTurnManager(simulation, DEFAULT_TURN_LENGTH, COMMAND_DELAY_SP, 0, replay)
      24             : {
      25           0 : }
      26             : 
      27           0 : void CLocalTurnManager::PostCommand(player_id_t playerid, JS::HandleValue data)
      28             : {
      29           0 :     AddCommand(m_ClientId, playerid, data, m_CurrentTurn + m_CommandDelay);
      30           0 : }
      31             : 
      32           0 : void CLocalTurnManager::PostCommand(JS::HandleValue data)
      33             : {
      34           0 :     AddCommand(m_ClientId, m_PlayerId, data, m_CurrentTurn + m_CommandDelay);
      35           0 : }
      36             : 
      37           0 : void CLocalTurnManager::NotifyFinishedOwnCommands(u32 turn)
      38             : {
      39           0 :     FinishedAllCommands(turn, m_TurnLength);
      40           0 : }
      41             : 
      42           0 : void CLocalTurnManager::NotifyFinishedUpdate(u32 UNUSED(turn))
      43             : {
      44             : #if 0 // this hurts performance and is only useful for verifying log replays
      45             :     std::string hash;
      46             :     {
      47             :         PROFILE3("state hash check");
      48             :         ENSURE(m_Simulation2.ComputeStateHash(hash));
      49             :     }
      50             :     m_Replay.Hash(hash);
      51             : #endif
      52           0 : }
      53             : 
      54           0 : void CLocalTurnManager::OnSimulationMessage(CSimulationMessage* UNUSED(msg))
      55             : {
      56           0 :     debug_warn(L"This should never be called");
      57           0 : }

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