LCOV - code coverage report
Current view: top level - source/simulation2/system - IComponent.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 6 7 85.7 %
Date: 2022-06-14 00:41:00 Functions: 0 5 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICOMPONENT
      19             : #define INCLUDED_ICOMPONENT
      20             : 
      21             : #include "Components.h"
      22             : #include "Message.h"
      23             : #include "Entity.h"
      24             : #include "SimContext.h"
      25             : #include "scriptinterface/ScriptForward.h"
      26             : 
      27             : class CParamNode;
      28             : class CMessage;
      29             : class ISerializer;
      30             : class IDeserializer;
      31             : 
      32         206 : class IComponent
      33             : {
      34             : public:
      35             :     // Component allocation types
      36             :     using AllocFunc = IComponent* (*)(const ScriptInterface& scriptInterface, JS::HandleValue ctor);
      37             :     using DeallocFunc = void (*)(IComponent*);
      38             : 
      39             :     virtual ~IComponent();
      40             : 
      41             :     static std::string GetSchema();
      42             : 
      43             :     static void RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema);
      44             :     static void RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema);
      45             : 
      46             :     virtual void Init(const CParamNode& paramNode) = 0;
      47             :     virtual void Deinit() = 0;
      48             : 
      49             :     virtual void HandleMessage(const CMessage& msg, bool global);
      50             : 
      51           0 :     CEntityHandle GetEntityHandle() const { return m_EntityHandle; }
      52         151 :     void SetEntityHandle(CEntityHandle ent) { m_EntityHandle = ent; }
      53             : 
      54          84 :     entity_id_t GetEntityId() const { return m_EntityHandle.GetId(); }
      55             : 
      56          58 :     CEntityHandle GetSystemEntity() const { return m_SimContext->GetSystemEntity(); }
      57             : 
      58         203 :     const CSimContext& GetSimContext() const { return *m_SimContext; }
      59         151 :     void SetSimContext(const CSimContext& context) { m_SimContext = &context; }
      60             : 
      61             :     static u8 GetSerializationVersion() { return 0; }
      62             :     virtual void Serialize(ISerializer& serialize) = 0;
      63             :     virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) = 0;
      64             : 
      65             :     /**
      66             :      * Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.
      67             :      * Derrived classes should return true if they implement such a wrapper.
      68             :      */
      69             :     virtual bool NewJSObject(const ScriptInterface& scriptInterface, JS::MutableHandleObject out) const;
      70             :     virtual JS::Value GetJSInstance() const;
      71             :     virtual int GetComponentTypeId() const = 0;
      72             : 
      73             : private:
      74             :     CEntityHandle m_EntityHandle;
      75             :     const CSimContext* m_SimContext;
      76             : };
      77             : 
      78             : #endif // INCLUDED_ICOMPONENT

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