LCOV - code coverage report
Current view: top level - source/simulation2/system - IComponent.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 11 17 64.7 %
Date: 2023-01-19 00:18:29 Functions: 6 10 60.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "IComponent.h"
      21             : 
      22             : #include "simulation2/system/ComponentManager.h"
      23             : 
      24             : #include <string>
      25             : 
      26         170 : IComponent::~IComponent()
      27             : {
      28         170 : }
      29             : 
      30           0 : std::string IComponent::GetSchema()
      31             : {
      32             :     // No schema specified -> allow only empty elements
      33           0 :     return "<empty/>";
      34             : }
      35             : 
      36        3828 : void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema)
      37             : {
      38        3828 :     mgr.RegisterComponentType(iid, cid, alloc, dealloc, name, schema);
      39        3828 : }
      40             : 
      41        2436 : void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema)
      42             : {
      43        2436 :     mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, name, schema);
      44        2436 : }
      45             : 
      46           0 : void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global))
      47             : {
      48           0 : }
      49             : 
      50           0 : bool IComponent::NewJSObject(const ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const
      51             : {
      52           0 :     return false;
      53             : }
      54             : 
      55           1 : JS::Value IComponent::GetJSInstance() const
      56             : {
      57           1 :     return JS::NullValue();
      58           3 : }

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