LCOV - code coverage report
Current view: top level - source/simulation2/system - CmpPtr.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 3 5 60.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2010 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "CmpPtr.h"
      21             : 
      22             : #include "simulation2/system/ComponentManager.h"
      23             : #include "simulation2/system/SimContext.h"
      24             : #include "simulation2/Simulation2.h"
      25             : 
      26         112 : IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid)
      27             : {
      28         112 :     return context.GetComponentManager().QueryInterface(ent, iid);
      29             : }
      30             : 
      31           0 : IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid)
      32             : {
      33           0 :     return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid);
      34           3 : }

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