Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CmpPtr.h"
21 :
22 : #include "simulation2/system/ComponentManager.h"
23 : #include "simulation2/system/SimContext.h"
24 : #include "simulation2/Simulation2.h"
25 :
26 112 : IComponent* QueryInterface(const CSimContext& context, entity_id_t ent, int iid)
27 : {
28 112 : return context.GetComponentManager().QueryInterface(ent, iid);
29 : }
30 :
31 0 : IComponent* QueryInterface(const CSimulation2& simulation, entity_id_t ent, int iid)
32 : {
33 0 : return simulation.GetSimContext().GetComponentManager().QueryInterface(ent, iid);
34 3 : }
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