LCOV - code coverage report
Current view: top level - source/simulation2/serialization - IDeserializer.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 6 16.7 %
Date: 2023-01-19 00:18:29 Functions: 1 11 9.1 %

          Line data    Source code
       1             : /* Copyright (C) 2020 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_IDESERIALIZER
      19             : #define INCLUDED_IDESERIALIZER
      20             : 
      21             : #include "maths/Fixed.h"
      22             : #include "ps/Errors.h"
      23             : #include "scriptinterface/ScriptTypes.h"
      24             : 
      25           0 : ERROR_GROUP(Deserialize);
      26           0 : ERROR_TYPE(Deserialize, OutOfBounds);
      27           0 : ERROR_TYPE(Deserialize, InvalidCharInString);
      28           0 : ERROR_TYPE(Deserialize, ReadFailed);
      29           0 : ERROR_TYPE(Deserialize, ScriptError);
      30             : 
      31             : /**
      32             :  * Deserialization interface; see \ref serialization "serialization overview".
      33             :  */
      34          96 : class IDeserializer
      35             : {
      36             : public:
      37             :     virtual ~IDeserializer();
      38             : 
      39             :     virtual void NumberU8(const char* name, uint8_t& out, uint8_t lower, uint8_t upper);
      40             :     virtual void NumberI8(const char* name, int8_t& out, int8_t lower, int8_t upper);
      41             :     virtual void NumberU16(const char* name, uint16_t& out, uint16_t lower, uint16_t upper);
      42             :     virtual void NumberI16(const char* name, int16_t& out, int16_t lower, int16_t upper);
      43             :     virtual void NumberU32(const char* name, uint32_t& out, uint32_t lower, uint32_t upper);
      44             :     virtual void NumberI32(const char* name, int32_t& out, int32_t lower, int32_t upper);
      45             :     virtual void NumberU8_Unbounded(const char* name, uint8_t& out);
      46             :     virtual void NumberI8_Unbounded(const char* name, int8_t& out);
      47             :     virtual void NumberU16_Unbounded(const char* name, uint16_t& out);
      48             :     virtual void NumberI16_Unbounded(const char* name, int16_t& out);
      49             :     virtual void NumberU32_Unbounded(const char* name, uint32_t& out);
      50             :     virtual void NumberI32_Unbounded(const char* name, int32_t& out);
      51             :     virtual void NumberFloat_Unbounded(const char* name, float& out);
      52             :     virtual void NumberDouble_Unbounded(const char* name, double& out);
      53             :     virtual void NumberFixed_Unbounded(const char* name, fixed& out);
      54             :     virtual void Bool(const char* name, bool& out);
      55             :     virtual void StringASCII(const char* name, std::string& out, uint32_t minlength, uint32_t maxlength);
      56             :     virtual void String(const char* name, std::wstring& out, uint32_t minlength, uint32_t maxlength);
      57             : 
      58             :     /// Deserialize a JS::Value, replacing 'out'
      59             :     virtual void ScriptVal(const char* name, JS::MutableHandleValue out) = 0;
      60             : 
      61             :     /**
      62             :      * Deserialize an object and assign its properties to objVal
      63             :      * (Essentially equivalent to Object.assign(objVal, serialized))
      64             :      */
      65             :     virtual void ScriptObjectAssign(const char* name, JS::HandleValue objVal) = 0;
      66             : 
      67             :     /// Deserialize a JSString
      68             :     virtual void ScriptString(const char* name, JS::MutableHandleString out) = 0;
      69             : 
      70             :     virtual void RawBytes(const char* name, u8* data, size_t len);
      71             : 
      72             :     // Features for simulation-state serialisation:
      73             :     virtual int GetVersion() const;
      74             : 
      75             :     /**
      76             :      * Returns a stream which can be used to deserialize data directly.
      77             :      * (This is particularly useful for chaining multiple deserializers
      78             :      * together.)
      79             :      */
      80             :     virtual std::istream& GetStream() = 0;
      81             : 
      82             :     /**
      83             :      * Throws an exception if the stream definitely cannot provide the required
      84             :      * number of bytes.
      85             :      * (It might be conservative and *not* throw an exception in some cases where
      86             :      * the stream actually can't provide the required bytes.)
      87             :      * (This should be used when allocating memory based on data in the
      88             :      * stream, e.g. reading strings, to avoid dangerously large allocations
      89             :      * when the data is invalid.)
      90             :      */
      91             :     virtual void RequireBytesInStream(size_t numBytes) = 0;
      92             : 
      93             : protected:
      94             :     virtual void Get(const char* name, u8* data, size_t len) = 0;
      95             : };
      96             : 
      97             : #endif // INCLUDED_IDESERIALIZER

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