Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_HASHSERIALIZER
19 : #define INCLUDED_HASHSERIALIZER
20 :
21 : #include "BinarySerializer.h"
22 :
23 : #include "maths/MD5.h"
24 :
25 13 : class CHashSerializerImpl
26 : {
27 : // We don't care about cryptographic strength, just about detection of
28 : // unintended changes and about performance, so MD5 is an adequate choice
29 : typedef MD5 HashFunc;
30 :
31 : public:
32 : size_t GetHashLength();
33 : const u8* ComputeHash();
34 :
35 168 : void Put(const char* UNUSED(name), const u8* data, size_t len)
36 : {
37 168 : m_Hash.Update(data, len);
38 168 : }
39 :
40 : private:
41 : HashFunc m_Hash;
42 : u8 m_HashData[HashFunc::DIGESTSIZE];
43 : };
44 :
45 13 : class CHashSerializer : public CBinarySerializer<CHashSerializerImpl>
46 : {
47 : public:
48 : CHashSerializer(const ScriptInterface& scriptInterface);
49 :
50 : size_t GetHashLength();
51 : const u8* ComputeHash();
52 : };
53 :
54 : #endif // INCLUDED_HASHSERIALIZER
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