Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ScriptComponent.h"
21 :
22 : #include "scriptinterface/FunctionWrapper.h"
23 : #include "scriptinterface/JSON.h"
24 : #include "scriptinterface/ScriptInterface.h"
25 : #include "scriptinterface/Object.h"
26 : #include "simulation2/serialization/ISerializer.h"
27 : #include "simulation2/serialization/IDeserializer.h"
28 :
29 49 : CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
30 49 : m_ScriptInterface(scriptInterface)
31 : {
32 49 : m_Instance.init(ScriptRequest(m_ScriptInterface).cx, instance);
33 49 : }
34 :
35 44 : void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent)
36 : {
37 88 : ScriptRequest rq(m_ScriptInterface);
38 44 : Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
39 44 : Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
40 44 : ScriptFunction::CallVoid(rq, m_Instance, "Init");
41 44 : }
42 :
43 49 : void CComponentTypeScript::Deinit()
44 : {
45 98 : ScriptRequest rq(m_ScriptInterface);
46 49 : ScriptFunction::CallVoid(rq, m_Instance, "Deinit");
47 49 : }
48 :
49 10 : void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
50 : {
51 20 : ScriptRequest rq(m_ScriptInterface);
52 :
53 10 : const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
54 :
55 20 : JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(m_ScriptInterface));
56 :
57 10 : if (!ScriptFunction::CallVoid(rq, m_Instance, name, msgVal))
58 0 : LOGERROR("Script message handler %s failed", name);
59 10 : }
60 :
61 10 : void CComponentTypeScript::Serialize(ISerializer& serialize)
62 : {
63 20 : ScriptRequest rq(m_ScriptInterface);
64 :
65 : try
66 : {
67 11 : serialize.ScriptVal("comp", &m_Instance);
68 : }
69 2 : catch(PSERROR_Serialize& err)
70 : {
71 1 : int ent = INVALID_ENTITY;
72 1 : Script::GetProperty(rq, m_Instance, "entity", ent);
73 2 : std::string name = "(error)";
74 1 : Script::GetObjectClassName(rq, m_Instance, name);
75 1 : LOGERROR("Script component %s of entity %i failed to serialize: %s\nSerializing:\n%s", name, ent, err.what(), Script::ToString(rq, &m_Instance));
76 : // Rethrow now that we added more details
77 1 : throw;
78 : }
79 9 : }
80 :
81 5 : void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
82 : {
83 10 : ScriptRequest rq(m_ScriptInterface);
84 :
85 5 : Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false);
86 5 : Script::SetProperty(rq, m_Instance, "template", paramNode, true, false);
87 :
88 5 : deserialize.ScriptObjectAssign("comp", m_Instance);
89 5 : }
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