Line data Source code
1 : /* Copyright (C) 2015 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_SIMULATIONCOMMAND
19 : #define INCLUDED_SIMULATIONCOMMAND
20 :
21 : #include "scriptinterface/ScriptTypes.h"
22 : #include "simulation2/helpers/Player.h"
23 :
24 : /**
25 : * Simulation command, typically received over the network in multiplayer games.
26 : */
27 12 : struct SimulationCommand
28 : {
29 5 : SimulationCommand(player_id_t player, JSContext* cx, JS::HandleValue val)
30 5 : : player(player), data(cx, val)
31 : {
32 5 : }
33 :
34 7 : SimulationCommand(SimulationCommand&& cmd)
35 7 : : player(cmd.player), data(cmd.data)
36 : {
37 7 : }
38 :
39 : // std::vector::insert requires the move assignment operator at compilation time,
40 : // but apparently never uses it (it uses the move constructor).
41 0 : SimulationCommand& operator=(SimulationCommand&& other)
42 : {
43 0 : this->player = other.player;
44 0 : this->data = other.data;
45 0 : return *this;
46 : }
47 :
48 : player_id_t player;
49 : JS::PersistentRootedValue data;
50 : };
51 :
52 : #endif // INCLUDED_SIMULATIONCOMMAND
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