LCOV - code coverage report
Current view: top level - source/simulation2/helpers - SimulationCommand.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 7 11 63.6 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2015 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_SIMULATIONCOMMAND
      19             : #define INCLUDED_SIMULATIONCOMMAND
      20             : 
      21             : #include "scriptinterface/ScriptTypes.h"
      22             : #include "simulation2/helpers/Player.h"
      23             : 
      24             : /**
      25             :  * Simulation command, typically received over the network in multiplayer games.
      26             :  */
      27          12 : struct SimulationCommand
      28             : {
      29           5 :     SimulationCommand(player_id_t player, JSContext* cx, JS::HandleValue val)
      30           5 :         : player(player), data(cx, val)
      31             :     {
      32           5 :     }
      33             : 
      34           7 :     SimulationCommand(SimulationCommand&& cmd)
      35           7 :         : player(cmd.player), data(cmd.data)
      36             :     {
      37           7 :     }
      38             : 
      39             :     // std::vector::insert requires the move assignment operator at compilation time,
      40             :     // but apparently never uses it (it uses the move constructor).
      41           0 :     SimulationCommand& operator=(SimulationCommand&& other)
      42             :     {
      43           0 :         this->player = other.player;
      44           0 :         this->data = other.data;
      45           0 :         return *this;
      46             :     }
      47             : 
      48             :     player_id_t player;
      49             :     JS::PersistentRootedValue data;
      50             : };
      51             : 
      52             : #endif // INCLUDED_SIMULATIONCOMMAND

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