|
Function Name |
Hit count |
EvaluateSpline(float, CVector2D, CVector2D, CVector2D, CVector2D, float) |
0 |
ConstructCircleOrClosedArc(CSimContext const&, float, float, float, bool, float, float, SOverlayLine&, bool, float) |
0 |
SplitLine(std::vector<std::pair<float, float>, std::allocator<std::pair<float, float> > >&, float, float, float, float) |
0 |
SimRender::ConstructGimbal(CVector3D const&, float, SOverlayLine&, unsigned long) |
0 |
SimRender::SubdividePoints(std::vector<CVector2D, std::allocator<CVector2D> >&, float, bool) |
0 |
SimRender::ConstructAxesMarker(CMatrix3D const&, SOverlayLine&, SOverlayLine&, SOverlayLine&) |
0 |
SimRender::ConstructBoxOutline(CBoundingBoxAligned const&, SOverlayLine&) |
0 |
SimRender::ConstructBoxOutline(CBoundingBoxOriented const&, SOverlayLine&) |
0 |
SimRender::ConstructDashedLine(std::vector<CVector2D, std::allocator<CVector2D> > const&, SDashedLine&, float, float) |
0 |
SimRender::SmoothPointsAverage(std::vector<CVector2D, std::allocator<CVector2D> >&, bool) |
0 |
SimRender::InterpolatePointsRNS(std::vector<CVector2D, std::allocator<CVector2D> >&, bool, float, int) |
0 |
SimRender::ConstructLineOnGround(CSimContext const&, std::vector<float, std::allocator<float> > const&, SOverlayLine&, bool, float) |
0 |
SimRender::ConstructCircleOnGround(CSimContext const&, float, float, float, SOverlayLine&, bool, float) |
0 |
SimRender::ConstructSquareOnGround(CSimContext const&, float, float, float, float, float, SOverlayLine&, bool, float) |
0 |
SimRender::ConstructTexturedLineBox(SOverlayTexturedLine&, CVector2D const&, CFixedVector3D const&, float, float) |
0 |
SimRender::ConstructClosedArcOnGround(CSimContext const&, float, float, float, float, float, SOverlayLine&, bool, float) |
0 |
SimRender::ConstructTexturedLineCircle(SOverlayTexturedLine&, CVector2D const&, float) |
0 |