Line data Source code
1 : /* Copyright (C) 2020 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_LOS
19 : #define INCLUDED_LOS
20 :
21 : // It doesn't seem worth moving the implementation to c++ and early-declaring Grid
22 : // since files must include "Los.h" explicitly, and that's only done in .cpp files.
23 : #include "Grid.h"
24 :
25 : /**
26 : * Computing LOS data at a very high resolution is not necessary and quite slow.
27 : * This is the size, in meters, separating each LOS vertex.
28 : * (Note that this also means it is the minimal meaningful resolution of any vision range change).
29 : */
30 : static constexpr i32 LOS_TILE_SIZE = 4;
31 :
32 : enum class LosState : u8
33 : {
34 : UNEXPLORED = 0,
35 : EXPLORED = 1,
36 : VISIBLE = 2,
37 : MASK = 3
38 : };
39 :
40 : /**
41 : * Object providing efficient abstracted access to the LOS state.
42 : * This depends on some implementation details of CCmpRangeManager.
43 : *
44 : * This *ignores* the GetLosRevealAll flag - callers should check that explicitly.
45 : */
46 : class CLosQuerier
47 : {
48 : private:
49 : friend class CCmpRangeManager;
50 : friend class TestLOSTexture;
51 :
52 1 : CLosQuerier(u32 playerMask, const Grid<u32>& data, ssize_t verticesPerSide) :
53 1 : m_Data(data), m_PlayerMask(playerMask), m_VerticesPerSide(verticesPerSide)
54 : {
55 1 : }
56 :
57 : const CLosQuerier& operator=(const CLosQuerier&); // not implemented
58 :
59 : public:
60 : /**
61 : * Returns whether the given vertex is visible (i.e. is within a unit's LOS).
62 : */
63 0 : inline bool IsVisible(ssize_t i, ssize_t j) const
64 : {
65 0 : if (!(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide))
66 0 : return false;
67 :
68 : // Check high bit of each bit-pair
69 0 : if ((m_Data.get(i, j) & m_PlayerMask) & 0xAAAAAAAAu)
70 0 : return true;
71 : else
72 0 : return false;
73 : }
74 :
75 : /**
76 : * Returns whether the given vertex is explored (i.e. was (or still is) within a unit's LOS).
77 : */
78 0 : inline bool IsExplored(ssize_t i, ssize_t j) const
79 : {
80 0 : if (!(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide))
81 0 : return false;
82 :
83 : // Check low bit of each bit-pair
84 0 : if ((m_Data.get(i, j) & m_PlayerMask) & 0x55555555u)
85 0 : return true;
86 : else
87 0 : return false;
88 : }
89 :
90 : /**
91 : * Returns whether the given vertex is visible (i.e. is within a unit's LOS).
92 : * i and j must be in the range [0, verticesPerSide), else behaviour is undefined.
93 : */
94 64 : inline bool IsVisible_UncheckedRange(ssize_t i, ssize_t j) const
95 : {
96 : #ifndef NDEBUG
97 64 : ENSURE(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide);
98 : #endif
99 : // Check high bit of each bit-pair
100 64 : if ((m_Data.get(i, j) & m_PlayerMask) & 0xAAAAAAAAu)
101 10 : return true;
102 : else
103 54 : return false;
104 : }
105 :
106 : /**
107 : * Returns whether the given vertex is explored (i.e. was (or still is) within a unit's LOS).
108 : * i and j must be in the range [0, verticesPerSide), else behaviour is undefined.
109 : */
110 54 : inline bool IsExplored_UncheckedRange(ssize_t i, ssize_t j) const
111 : {
112 : #ifndef NDEBUG
113 54 : ENSURE(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide);
114 : #endif
115 : // Check low bit of each bit-pair
116 54 : if ((m_Data.get(i, j) & m_PlayerMask) & 0x55555555u)
117 0 : return true;
118 : else
119 54 : return false;
120 : }
121 :
122 : private:
123 : u32 m_PlayerMask;
124 : const Grid<u32>& m_Data;
125 : ssize_t m_VerticesPerSide;
126 : };
127 :
128 : #endif // INCLUDED_LOS
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