|
Function Name |
Hit count |
HierarchicalPathfinder::RenderSubmit(SceneCollector&) |
0 |
HierarchicalPathfinder::AddDebugEdges(unsigned short) |
0 |
HierarchicalPathfinder::SetDebugOverlay(bool, CSimContext const*) |
0 |
HierarchicalPathfinder::IsGoalReachable(unsigned short, unsigned short, PathGoal const&, unsigned short) const |
0 |
HierarchicalPathfinder::FillRegionOnGrid(HierarchicalPathfinder::RegionID const&, unsigned short, unsigned short, Grid<unsigned short>&) const |
0 |
HierarchicalPathfinder::GetConnectivityGrid(unsigned short) const |
0 |
HierarchicalPathfinder::Chunk::RegionCenter(unsigned short, int&, int&) const |
0 |
HierarchicalPathfinder::Recompute(Grid<unsigned short>*, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned short, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, unsigned short> > > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned short, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, unsigned short> > > const&) |
3 |
HierarchicalPathfinder::Chunk::RegionNearestNavcellInGoal(unsigned short, unsigned short, unsigned short, PathGoal const&, unsigned short&, unsigned short&, unsigned int&) const |
4 |
CreatePointGoalAt(unsigned short, unsigned short, PathGoal&) |
6 |
HierarchicalPathfinder::HierarchicalPathfinder() |
6 |
HierarchicalPathfinder::~HierarchicalPathfinder() |
6 |
HierarchicalPathfinder::UpdateGlobalRegions(std::map<unsigned short, std::vector<HierarchicalPathfinder::RegionID, std::allocator<HierarchicalPathfinder::RegionID> >, std::less<unsigned short>, std::allocator<std::pair<unsigned short const, std::vector<HierarchicalPathfinder::RegionID, std::allocator<HierarchicalPathfinder::RegionID> > > > > const&) |
7 |
HierarchicalPathfinder::Update(Grid<unsigned short>*, Grid<unsigned char> const&) |
7 |
HierarchicalPathfinder::RecomputeAllEdges(unsigned short, std::map<HierarchicalPathfinder::RegionID, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> >, std::less<HierarchicalPathfinder::RegionID>, std::allocator<std::pair<HierarchicalPathfinder::RegionID const, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> > > > >&) |
9 |
HierarchicalPathfinder::MakeGoalReachable(unsigned short, unsigned short, PathGoal&, unsigned short) const |
11 |
HierarchicalPathfinder::FindGoalRegionsAndBestNavcells(unsigned short, unsigned short, unsigned short, unsigned short, PathGoal const&, std::set<HierarchicalPathfinder::InterestingRegion, HierarchicalPathfinder::SortByBestToPoint, std::allocator<HierarchicalPathfinder::InterestingRegion> >&, unsigned short) const |
11 |
HierarchicalPathfinder::FindNearestPassableNavcell(unsigned short&, unsigned short&, unsigned short) const |
17 |
HierarchicalPathfinder::FindNearestNavcellInRegions(std::set<HierarchicalPathfinder::RegionID, HierarchicalPathfinder::SortByCenterToPoint, std::allocator<HierarchicalPathfinder::RegionID> > const&, unsigned short&, unsigned short&, unsigned short) const |
22 |
RootID(unsigned short, std::vector<unsigned short, std::allocator<unsigned short> > const&) |
60 |
HierarchicalPathfinder::UpdateEdges(unsigned char, unsigned char, unsigned short, std::map<HierarchicalPathfinder::RegionID, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> >, std::less<HierarchicalPathfinder::RegionID>, std::allocator<std::pair<HierarchicalPathfinder::RegionID const, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> > > > >&) |
60 |
HierarchicalPathfinder::Chunk::RegionNavcellNearest(unsigned short, int, int, int&, int&, unsigned int&) const |
93 |
HierarchicalPathfinder::Chunk::InitRegions(int, int, Grid<unsigned short>*, unsigned short) |
117 |
HierarchicalPathfinder::ComputeNeighbors(std::map<HierarchicalPathfinder::RegionID, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> >, std::less<HierarchicalPathfinder::RegionID>, std::allocator<std::pair<HierarchicalPathfinder::RegionID const, std::set<HierarchicalPathfinder::RegionID, std::less<HierarchicalPathfinder::RegionID>, std::allocator<HierarchicalPathfinder::RegionID> > > > >&, HierarchicalPathfinder::Chunk&, HierarchicalPathfinder::Chunk&, bool, bool) const |
254 |
HierarchicalPathfinder::GetGlobalRegion(unsigned short, unsigned short, unsigned short) const |
402734 |
HierarchicalPathfinder::GetGlobalRegion(HierarchicalPathfinder::RegionID, unsigned short) const |
402740 |
HierarchicalPathfinder::Get(unsigned short, unsigned short, unsigned short) const |
403022 |
HierarchicalPathfinder::Chunk::Get(int, int) const |
451790 |