Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPWATERMANAGER
19 : #define INCLUDED_ICMPWATERMANAGER
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include "simulation2/helpers/Position.h"
24 :
25 8 : class ICmpWaterManager : public IComponent
26 : {
27 : public:
28 : /**
29 : * Recompute all the water information (foam...)
30 : */
31 : virtual void RecomputeWaterData() = 0;
32 :
33 : /**
34 : * Set the height of the water level, as a constant value across the whole map.
35 : */
36 : virtual void SetWaterLevel(entity_pos_t h) = 0;
37 :
38 : /**
39 : * Get the current water level at the given point.
40 : */
41 : virtual entity_pos_t GetWaterLevel(entity_pos_t x, entity_pos_t z) const = 0;
42 :
43 : /**
44 : * Get the current water level at the given point.
45 : */
46 : virtual float GetExactWaterLevel(float x, float z) const = 0;
47 :
48 151 : DECLARE_INTERFACE_TYPE(WaterManager)
49 : };
50 :
51 : #endif // INCLUDED_ICMPWATERMANAGER
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