Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ICmpVisibility.h"
21 :
22 : #include "simulation2/scripting/ScriptComponent.h"
23 : #include "simulation2/system/InterfaceScripted.h"
24 :
25 : BEGIN_INTERFACE_WRAPPER(Visibility)
26 232 : END_INTERFACE_WRAPPER(Visibility)
27 :
28 0 : class CCmpVisibilityScripted : public ICmpVisibility
29 : {
30 : public:
31 232 : DEFAULT_SCRIPT_WRAPPER(VisibilityScripted)
32 :
33 0 : bool IsActivated() override
34 : {
35 0 : return m_Script.Call<bool>("IsActivated");
36 : }
37 :
38 0 : LosVisibility GetVisibility(player_id_t player, bool isVisible, bool isExplored) override
39 : {
40 0 : int visibility = m_Script.Call<int, player_id_t, bool, bool>("GetVisibility", player, isVisible, isExplored);
41 :
42 0 : switch (visibility)
43 : {
44 0 : case static_cast<int>(LosVisibility::HIDDEN):
45 0 : return LosVisibility::HIDDEN;
46 0 : case static_cast<int>(LosVisibility::FOGGED):
47 0 : return LosVisibility::FOGGED;
48 0 : case static_cast<int>(LosVisibility::VISIBLE):
49 0 : return LosVisibility::VISIBLE;
50 0 : default:
51 0 : LOGERROR("Received the invalid visibility value %d from the Visibility scripted component!", visibility);
52 0 : return LosVisibility::HIDDEN;
53 : }
54 : }
55 :
56 0 : bool GetRetainInFog() override
57 : {
58 0 : return m_Script.Call<bool>("GetRetainInFog");
59 : }
60 :
61 0 : bool GetAlwaysVisible() override
62 : {
63 0 : return m_Script.Call<bool>("GetAlwaysVisible");
64 : }
65 : };
66 :
67 119 : REGISTER_COMPONENT_SCRIPT_WRAPPER(VisibilityScripted)
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