LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpVisibility.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 3 22 13.6 %
Date: 2023-01-19 00:18:29 Functions: 7 24 29.2 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ICmpVisibility.h"
      21             : 
      22             : #include "simulation2/scripting/ScriptComponent.h"
      23             : #include "simulation2/system/InterfaceScripted.h"
      24             : 
      25             : BEGIN_INTERFACE_WRAPPER(Visibility)
      26         232 : END_INTERFACE_WRAPPER(Visibility)
      27             : 
      28           0 : class CCmpVisibilityScripted : public ICmpVisibility
      29             : {
      30             : public:
      31         232 :     DEFAULT_SCRIPT_WRAPPER(VisibilityScripted)
      32             : 
      33           0 :     bool IsActivated() override
      34             :     {
      35           0 :         return m_Script.Call<bool>("IsActivated");
      36             :     }
      37             : 
      38           0 :     LosVisibility GetVisibility(player_id_t player, bool isVisible, bool isExplored) override
      39             :     {
      40           0 :         int visibility = m_Script.Call<int, player_id_t, bool, bool>("GetVisibility", player, isVisible, isExplored);
      41             : 
      42           0 :         switch (visibility)
      43             :         {
      44           0 :         case static_cast<int>(LosVisibility::HIDDEN):
      45           0 :             return LosVisibility::HIDDEN;
      46           0 :             case static_cast<int>(LosVisibility::FOGGED):
      47           0 :             return LosVisibility::FOGGED;
      48           0 :         case static_cast<int>(LosVisibility::VISIBLE):
      49           0 :             return LosVisibility::VISIBLE;
      50           0 :         default:
      51           0 :             LOGERROR("Received the invalid visibility value %d from the Visibility scripted component!", visibility);
      52           0 :             return LosVisibility::HIDDEN;
      53             :         }
      54             :     }
      55             : 
      56           0 :     bool GetRetainInFog() override
      57             :     {
      58           0 :         return m_Script.Call<bool>("GetRetainInFog");
      59             :     }
      60             : 
      61           0 :     bool GetAlwaysVisible() override
      62             :     {
      63           0 :         return m_Script.Call<bool>("GetAlwaysVisible");
      64             :     }
      65             : };
      66             : 
      67         119 : REGISTER_COMPONENT_SCRIPT_WRAPPER(VisibilityScripted)

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