LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpUnitMotionManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPUNITMOTIONMANAGER
      19             : #define INCLUDED_ICMPUNITMOTIONMANAGER
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : class CCmpUnitMotion;
      24             : 
      25             : /**
      26             :  * UnitMotionManager - handles motion for CCmpUnitMotion.
      27             :  * This allows units to push past each other instead of requiring pathfinder computations,
      28             :  * making movement much smoother overall.
      29             :  */
      30           6 : class ICmpUnitMotionManager : public IComponent
      31             : {
      32             : public:
      33         116 :     DECLARE_INTERFACE_TYPE(UnitMotionManager)
      34             : 
      35             : private:
      36             :     /**
      37             :      * This class makes no sense outside of CCmpUnitMotion. This enforces that tight coupling.
      38             :      */
      39             :     friend class CCmpUnitMotion;
      40             : 
      41             :     virtual void Register(CCmpUnitMotion* component, entity_id_t ent, bool formationController) = 0;
      42             :     virtual void Unregister(entity_id_t ent) = 0;
      43             : 
      44             :     /**
      45             :      * True if entities are currently in the "Move" phase.
      46             :      */
      47             :     virtual bool ComputingMotion() const = 0;
      48             : 
      49             :     /**
      50             :      * @return whether pushing is currently enabled or not.
      51             :      */
      52             :     virtual bool IsPushingActivated() const = 0;
      53             : 
      54             : };
      55             : 
      56             : #endif // INCLUDED_ICMPUNITMOTIONMANAGER

Generated by: LCOV version 1.13